Index | Table of Contents | Terms |
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Universal Tournament Rules |
Note: This version of the Universal Tournament Rules is edited specifically
for the Magic Online game. For a full version of the Universal Tournament
Rules, go to the DCI website.
The tournament organizer of record;
Players currently suspended by the DCI;
Wizards of the Coast corporate employees;
Former Wizards of the Coast® corporate employees (until thirty
days after their last day of employment at Wizards of the Coast);
Wizards of the Coast (including The Game Keeper®) retail store
employees may play in non-Premier events;
Employees of Wizards of the Coast Strategic Partners may not participate
in DCI-sanctioned play (for example, Hobby Japan, Amigo Spiel, Devir, and
so on);
Playtesters and reviewers of a card set used in an event may not
play in that event unless the event takes place at least eighteen days
after the Prerelease tournament that featured that card set;
Other players specifically prohibited from participation by DCI or
Wizards of the Coast policy (for example, already qualified players may
not participate in Magic: The Gathering Online Qualifier
tournaments);
Players who do not meet specific requirements for tournaments that
have additional criteria regarding player eligibility.
Wizards of the Coast reserves the right to publish penalty and suspension
information.
You can download these from the DCI
website.
11. Event-Knowledge
Responsibilities
Competitors and organizers involved in DCI-sanctioned tournaments are
responsible for knowing and following the most current version of the Universal
Tournament Rules, the DCI Floor Rules for
the appropriate game, and any other applicable regulatory documents, including
the game rules for the appropriate game.
13. Player Responsibilities
Players must follow the rules interpretations and guidelines for play
set forth by the DCI. Players are expected to behave in a respectful and
sporting manner at all times. Players who argue with the moderators may
be subject to the appropriate provisions of the DCI
Penalty Guidelines. Players are still subject to the appropriate penalties
even if a moderator was not present at the match at which the infraction
occurred. Players are not permitted to waive penalties on behalf of their
opponents. Moderators must ensure that the appropriate penalty, if any,
is imposed.
Players are responsible for maintaining an accurate rating. If an anomaly occurs in a player's rating, he or she should contact the DCI immediately.
14. Spectator
and Press Responsibilities
Spectators are not permitted to communicate with players in any way
while matches are in progress. Players have the right to request that a
spectator not observe their matches. All such requests must be made through
a moderator.
Spectators and members of the press who believe that they have observed
rules violations should inform a moderator, but they must not interfere
with the match.
25. Conceding Games
or Matches
Players may concede a game or match at any time within the following
guidelines. The conceded game or match is recorded as a loss for the conceding
player. If a player refuses to play, it is assumed that he or she concedes
the match.
The following actions are prohibited:
Offering or accepting a bribe in exchange for the concession, drop,
or draw of a match.
Attempting to determine the winner of a game or match by a random
method, such as a coin flip or die roll.
Players who engage in these actions will be subject to the appropriate provisions of the DCI Penalty Guidelines.
Players in the final of a Top 8 single-elimination tournament have the option not to play their match. If both players of the final match agree not to play, one of them must agree to drop from the event.
26. Withdrawing from
an Event
Players choosing to withdraw from an event must do so before the pairings
for the next round are generated. Players leaving the tournament after
the next round begins receive a match loss in the upcoming round and will
be removed from the event after that round. Special rules apply to Limited
events. (See section 64.)
27. Intentional Draw
Players may mutually agree to accept an intentional draw at any time
before the match result of a Swiss
round is submitted. This agreement should not be regarded as a violation
of section 41. If an offer to intentionally
draw is declined, the match must continue as normal. A player may only
offer a draw two times during any Magic Online event match.
Declaring an intentional draw has the same results for competitors as playing
to a draw. For example, if two players choose to draw during the Swiss
rounds of a Magic tournament, each would receive 1 match point.
See the DCI Floor Rules for additional game-specific
information.
41. Cheating
Cheating will not be tolerated. The moderators review all cheating
allegations, and if they determine that a player cheated, the moderators
or Administrator will issue the appropriate penalty based on the DCI
Penalty Guidelines. All disqualifications are subject to later DCI
review and further penalties may be assessed.
Cheating includes, but is not limited to, the following intentional
activities:
Collusion to alter the results of a game or match (see section
25).
42. Unsporting Conduct
Unsporting conduct is unacceptable and will not tolerated at any time.
Players, spectators, and moderators must behave in a polite, respectable,
and sporting manner. In addition, players who use profanity, argue, act
belligerently toward moderators or one another, or harass spectators, moderators,
or opponents will be subject to the appropriate provisions of the DCI
Penalty Guidelines and will be subject to further DCI review.
64. Early Departure
Once a player in a Limited tournament has received sealed product,
he or she may not withdraw from the event prior to the first match. Violation
of this rule results in the offending participant receiving a loss for
the match on the official tournament record (the opponent receives a win
for the match) and being dropped from the tournament.
73. Deck Construction
Once drafting is complete, players have a limited amount of time to
build decks from the cards they selected. These decks must meet the Limited
deck-size requirements specified by the DCI
Floor Rules.
74. Booster Draft Procedure
The player chooses one card from the booster pack, and the remaining
cards are passed to the player on his or her left. The opened packs are
passed around the drafting podwith each player taking one card each before
passinguntil all cards are drafted. Once a player has removed a card from
the pack, it is considered selected and may not be returned to the pack.
After each player's first pack is drafted, the next specified pack is opened and drafted in the same fashion, except that the direction of drafting is reversed. This process is repeated until all cards in all booster packs are drafted.
75. Rochester Draft Rules
Before the tournament begins, the organizer sets a drafting speed which
determines how much time players have to make a draft choice. If a player
fails to select a card in the time given, the player receives the "oldest"
card still remaining from the booster pack (the card in the upper left
corner of the table on the Draft screen).
During a Rochester Draft, a player's most recent card is displayed above his or her avatar.
76. Rochester
Draft Table Preparation
Booster packs are divided into groups before the draft table is set,
with the number of packs in each group equaling the number of players participating
in the draft. If the draft consists of packs from multiple card sets, each
group consists of packs from the same card set.
In preparation for each pack being drafted, the contents of the active player's pack is shown face up on the table (see section 77). Players are given 30 seconds to review the cards before drafting begins.
77. Rochester
DraftActive Player Rotation
The player drafting first from the cards presented on the table is
called the active player. The first active player is the participant in
the upper left seat on the Draft screen. All players in each drafting
pod serve as the active player once for each booster pack group (see section
76), with the active player moving between players as follows:
in a clockwise direction for the first booster pack group (beginning
with the first active player);
in a counterclockwise direction for the second booster pack group
(starting with the last active player in the first group);
and returning to a clockwise direction for the third booster pack
group (beginning again with the first active player).
78. Rochester Draft Order
The draft order moves in a horseshoe pattern, beginning with the active
player, continuing around the table to the last participant in the group
who has not yet drafted a card. The last player in the group selects two
cards, instead of one, before drafting continues in reverse order, moving
back to the player who began the drafting (the first person who drafted
from the pack). After all cards are drafted or each player has two cards
from the current booster pack (whichever comes first), the next booster
pack is opened and laid out.
Example #1
Eight players are seated around a table. They are numbered 1-2-3-4-5-6-7-8
in a clockwise order. The active player is Player 1. The first booster
pack for Player 1 is opened and placed face up on the table. After the
30-second review period has expired, the draft order is as follows:
Player 1card 1 Player 6card 6 Player 6card 11
Player 2card 2 Player 7card 7 Player 5card 12
Player 3card 3 Player 8card 8 Player 4card 13
Player 4card 4 Player 8card 9 Player 3card 14
Player 5card 5 Player 7card 10 Player 2card 15
The next pack to be opened would be Player 2's first booster.
Example #2
Seven players are seated around a table. They are numbered 1-2-3-4-5-6-7
in a clockwise order. The active player is Player 1. The first booster
pack for Player 1 is opened and placed face up on the table. After the
30-second review period has expired, the draft order is as follows:
Player 1card 1 Player 6card 6 Player 4card 11
Player 2card 2 Player 7card 7 Player 3card 12
Player 3card 3 Player 7card 8 Player 2card 13
Player 4card 4 Player 6card 9 Player 1card 14
Player 5card 5 Player 5card 10
Card 15 is then removed from the draft because each player has two cards.
The next pack to be opened would be Player 2's first booster.
Elo Ratings System
The Elo player-rating system compares players' match records against
their opponents' match records and determines the probability of the player
winning the matchup. This probability factor determines how many points
players' ratings go up or down based on the results
of each match. When a player defeats an opponent with a higher rating,
the player's rating goes up more than if he or she defeated a player with
a lower rating (since players should defeat opponents who have lower ratings).
All new players start out with a base rating of 1600. The DCI uses the
following equation to determine a player's win probability in each match:
Win Probability = 1/10^((Opponents RatingPlayers Rating)/400) + 1
This probability is then used to recalculate each player's rating after the match. In the equation below, players receive 1 point if they win the match, 0 if they lose, and 0.5 for a draw. Players' new ratings are determined as follows:
Player's New Rating = Player's Old Rating + (K-value * (Scoring PointsPlayer's Win Probability))
All players are rated beginning with the first sanctioned match in which they play. Further ratings are calculated chronologically from that first match.
The DCI ranks players in geographic regions (continent, country, state,
city, and so on) based on their Elo ratings to determine the top players
in each area.